FREESLOT
SPR_MNCO
sfx_FHMNCO
S_MNCOIDLE
S_MNCOFOLLOW
S_MNCOHURT
S_MNCOHITCONFIRM

STATE S_MNCOIDLE
SpriteName = SPR_MNCO
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_MNCOIDLE

STATE S_MNCOFOLLOW
SpriteName = SPR_MNCO
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 23 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MNCOFOLLOW

STATE S_MNCOHITCONFIRM
SpriteName = SPR_MNCO
SpriteFrame = Z
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_MNCOHITCONFIRM

STATE S_MNCOHURT
SpriteName = SPR_MNCO
SpriteFrame = FF_ANIMATE|26
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MNCOHURT

FOLLOWER
Name = El_Muneco
Icon = ICOFMNCO
Category = ShellscrewMisc
HornSound = DSFHMNCO
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 60
RingTime = 1
IdleState = S_MNCOIDLE
FollowState = S_MNCOFOLLOW
HurtState = S_MNCOHURT
HitConfirmState = S_MNCOHITCONFIRM

