FREESLOT
SPR_SSGM
sfx_FHSSGM
S_SSGMIDLE
S_SSGMHURT
S_SSGMHITCONFIRM

STATE S_SSGMIDLE
SpriteName = SPR_SSGM
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SSGMIDLE

STATE S_SSGMHURT
SpriteName = SPR_SSGM
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 5 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SSGMHURT

STATE S_SSGMHITCONFIRM
SpriteName = SPR_SSGM
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 15 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SSGMHITCONFIRM

FOLLOWER
Name = Chibi_SSG_Model
Icon = ICOFSSGM
Category = ShellscrewMisc
HornSound = DSFHSSGM
DefaultColor = Turtle
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 81*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 4*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 64
RingTime = 1
IdleState = S_SSGMIDLE
HurtState = S_SSGMHURT
HitConfirmState = S_SSGMHITCONFIRM
WinState = S_SSGMHITCONFIRM
LoseState = S_SSGMHURT
