FREESLOT
SPR_ZWRD
sfx_FHZWRD
S_ZWRDIDLE
S_ZWRDHITCONF1
S_ZWRDHITCONF2
S_ZWRDHITCONF3
S_ZWRDHITCONF4
S_ZWRDHURT

STATE S_ZWRDIDLE
SpriteName = SPR_ZWRD
SpriteFrame = FF_ANIMATE|A|FF_ADD
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 12 #animation speed
Next = S_ZWRDIDLE

STATE S_ZWRDHITCONF1
SpriteName = SPR_ZWRD
SpriteFrame = E|FF_ADD
Duration = 30
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_ZWRDHITCONF2

STATE S_ZWRDHITCONF2
SpriteName = SPR_ZWRD
SpriteFrame = F|FF_ADD
Duration = 2
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_ZWRDHITCONF3

STATE S_ZWRDHITCONF3
SpriteName = SPR_ZWRD
SpriteFrame = FF_ANIMATE|G|FF_SUBTRACT
Duration = 26
Var1 = 13 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_ZWRDHITCONF4

STATE S_ZWRDHITCONF4
SpriteName = SPR_ZWRD
SpriteFrame = T|FF_SUBTRACT
Duration = -1
Next = S_ZWRDHITCONF4

STATE S_ZWRDHURT
SpriteName = SPR_ZWRD
SpriteFrame = U|FF_ADD
Duration = -1
Next = S_ZWRDHURT

FOLLOWER
Name = The_World
Icon = ICOFZWRD
Category = MechaKoopaMisc
HornSound = DSFHZWRD
DefaultColor = Gold
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 81*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 2*FRACUNIT
VertLag = 4*FRACUNIT
AngleLag = 4*FRACUNIT
BobAmp = 10*FRACUNIT
BobSpeed = 40*FRACUNIT
HitConfirmTime = 80
RingTime = 1
IdleState = S_ZWRDIDLE
HurtState = S_ZWRDHURT
HitConfirmState = S_ZWRDHITCONF1

