FREESLOT
SPR_MLWG
SPR_MLWH
sfx_MKMLWG
S_MLWGIDLE
S_MLWGFOLLOW
S_MLWGHURT
S_MLWGLOSE
S_MLWGWIN
S_MLWGHITCONFIRM

STATE S_MLWGIDLE
SpriteName = SPR_MLWG
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MLWGIDLE

STATE S_MLWGFOLLOW
SpriteName = SPR_MLWG
SpriteFrame = I|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MLWGFOLLOW

STATE S_MLWGHURT
SpriteName = SPR_MLWG
SpriteFrame = Q|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MLWGHURT

STATE S_MLWGLOSE
SpriteName = SPR_MLWG
SpriteFrame = Y|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_MLWGLOSE

STATE S_MLWGWIN
SpriteName = SPR_MLWG
SpriteFrame = 0|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MLWGWIN

STATE S_MLWGHITCONFIRM
SpriteName = SPR_MLWH
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 31 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MLWGHITCONFIRM

FOLLOWER
Name = Mini_Ludwig
Icon = ICOFMLWG
Category = MechaKoopaNtndo
HornSound = DSMKMLWG
DefaultColor = navy
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 4*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = TICRATE*64/35
IdleState = S_MLWGIDLE
FollowState = S_MLWGFOLLOW
HurtState = S_MLWGHURT
LoseState = S_MLWGLOSE
WinState = S_MLWGWIN
HitConfirmState = S_MLWGHITCONFIRM
