FREESLOT
SPR_GCBL
sfx_MKGCBL
S_GCBLIDLE
S_GCBLHURT
S_GCBLHITCONFIRM

STATE S_GCBLIDLE
SpriteName = SPR_GCBL
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_GCBLIDLE

STATE S_GCBLHURT
SpriteName = SPR_GCBL
SpriteFrame = B
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_GCBLHURT

STATE S_GCBLHITCONFIRM
SpriteName = SPR_GCBL
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 59 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_GCBLHITCONFIRM

FOLLOWER
Name = Giga_Cat_Bell
Icon = ICOFGCBL
Category = MechaKoopaNtndo
HornSound = DSMKGCBL
DefaultColor = yellow
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 90
RingTime = 1
IdleState = S_GCBLIDLE
HurtState = S_GCBLHURT
HitConfirmState = S_GCBLHITCONFIRM
