FREESLOT
SPR_MN27
sfx_MKMN27
S_MN27IDLE
S_MN27HITCONF1
S_MN27HITCONF2
S_MN27HITCONF3
S_MN27HITCONF4
S_MN27HITCONF5
S_MN27HURT

STATE S_MN27IDLE
SpriteName = SPR_MN27
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_MN27IDLE

STATE S_MN27HITCONF1
SpriteName = SPR_MN27
SpriteFrame = B
Duration = 20
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_MN27HITCONF2

STATE S_MN27HITCONF2
SpriteName = SPR_MN27
SpriteFrame = FF_ANIMATE|C
Duration = 8
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_MN27HITCONF3

STATE S_MN27HITCONF3
SpriteName = SPR_MN27
SpriteFrame = K
Duration = 20
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_MN27HITCONF4

STATE S_MN27HITCONF4
SpriteName = SPR_MN27
SpriteFrame = FF_ANIMATE|L
Duration = 8
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_MN27HITCONF5

STATE S_MN27HITCONF5
SpriteName = SPR_MN27
SpriteFrame = T
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_MN27HITCONF5

STATE S_MN27HURT
SpriteName = SPR_MN27
SpriteFrame = FF_ANIMATE|U
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_MN27IDLE

FOLLOWER
Name = Monitoring
Icon = ICOFMN27
Category = MechaKoopaMisc
HornSound = DSMKMN27
DefaultColor = lovesick
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 6231991
RingTime = 1
IdleState = S_MN27IDLE
HurtState = S_MN27HURT
HitConfirmState = S_MN27HITCONF1
