freeslot
# Shellscrew Giant
SPR_GSSD
S_GSHLLDR
SPR_DSSD
S_DSHLLDR
SPR_RSSD
S_RSHLLDR
SPR_SGHL
S_SGHOLO



#Green Shellscrew Drone
Object MT_GSHLLDR
SpawnState = S_GSHLLDR
DeathState = S_BADNIKPOP
DeathSound = sfx_pop
Radius = 28*FRACUNIT
Height = 48*FRACUNIT
Speed = 4*FRACUNIT
Flags = MF_MISSILE|MF_NOGRAVITY|MF_NOHITLAGFORME
Mass = DMG_STUMBLE

State S_GSHLLDR
SpriteName = GSSD
SpriteFrame = FF_ANIMATE|FF_SEMIBRIGHT|A
Var1 = 3
Var2 = 3
Duration = -1
Next = S_GSHLLDR

#Dark Shellscrew Drone
Object MT_DSHLLDR
SpawnState = S_DSHLLDR
DeathState = S_BADNIKPOP
DeathSound = sfx_pop
Radius = 28*FRACUNIT
Height = 48*FRACUNIT
Speed = 4*FRACUNIT
Flags = MF_MISSILE|MF_NOGRAVITY|MF_NOHITLAGFORME
Mass = DMG_STUMBLE

State S_DSHLLDR
SpriteName = DSSD
SpriteFrame = FF_ANIMATE|FF_SEMIBRIGHT|A
Var1 = 3
Var2 = 3
Duration = -1
Next = S_GSHLLDR

#Red Shellscrew Drone
Object MT_RSHLLDR
#$Name Red SS Drone
#$Sprite RSSDA2
#$Category SSG
MapThingNum = 15838
SpawnState = S_RSHLLDR
SpawnHealth = 1000
Radius = 28*FRACUNIT
Height = 48*FRACUNIT
Speed = 4*FRACUNIT
Mass = DMG_STUMBLE
Flags = MF_SPECIAL|MF_ENEMY|MF_NOHITLAGFORME|MF_PAIN

State S_RSHLLDR
SpriteName = RSSD
SpriteFrame = FF_ANIMATE|FF_SEMIBRIGHT|A
Var1 = 3
Var2 = 3
Duration = -1
Next = S_RSHLLDR

Object MT_SGHOLO
#$Name Shellscrew Hologram
#$Sprite SGHLA1
#$Category Shellscrew Giant
MapThingNum = 15837
SpawnState = S_SGHOLO
SpawnHealth = 1000
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
DispOffset = 0
Mass = 100
Flags = MF_SCENERY|MF_NOGRAVITY|MF_DRAWFROMFARAWAY|MF_DONTENCOREMAP

State S_SGHOLO
SpriteName = SGHL
SpriteFrame = FF_ANIMATE|A|FF_ADD|FF_TRANS30|FF_FULLBRIGHT
Var1 = 63
Var2 = 3
Duration = -1
Next = S_SGHOLO

