FREESLOT
SPR_MIGY
SPR_MIHC # mini iggy hit confirm
sfx_MKMIGY
S_MIGYIDLE
S_MIGYFOLLOW
S_MIGYHURT
S_MIGYLOSE
S_MIGYWIN
S_MIGYHITCONFIRM

STATE S_MIGYIDLE
SpriteName = SPR_MIGY
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MIGYIDLE

STATE S_MIGYFOLLOW
SpriteName = SPR_MIGY
SpriteFrame = I|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MIGYFOLLOW

STATE S_MIGYHURT
SpriteName = SPR_MIGY
SpriteFrame = Q|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MIGYHURT

STATE S_MIGYLOSE
SpriteName = SPR_MIGY
SpriteFrame = Y|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_MIGYLOSE

STATE S_MIGYWIN
SpriteName = SPR_MIGY
SpriteFrame = 0|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MIGYWIN

STATE S_MIGYHITCONFIRM
SpriteName = SPR_MIHC
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 31 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MIGYHITCONFIRM

FOLLOWER
Name = Mini_Iggy
Icon = ICOFMIGY
Category = MechaKoopaNtndo
HornSound = DSMKMIGY
DefaultColor = HipAndHop
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 4*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = TICRATE*64/35
IdleState = S_MIGYIDLE
FollowState = S_MIGYFOLLOW
HurtState = S_MIGYHURT
LoseState = S_MIGYLOSE
WinState = S_MIGYWIN
HitConfirmState = S_MIGYHITCONFIRM
