FREESLOT
SPR_FSHL
sfx_MKFSHL
S_FSHLIDLE
S_FSHLFOLLOW
S_FSHLHURT
S_FSHLHITCONFIRM

STATE S_FSHLIDLE
SpriteName = SPR_FSHL
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_FSHLIDLE

STATE S_FSHLFOLLOW
SpriteName = SPR_FSHL
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_FSHLFOLLOW

STATE S_FSHLHURT
SpriteName = SPR_FSHL
SpriteFrame = J
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_FSHLHURT

STATE S_FSHLHITCONFIRM
SpriteName = SPR_FSHL
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_FSHLHITCONFIRM

FOLLOWER
Name = Fury_Shell
Icon = ICOFFSHL
Category = MechaKoopaNtndo
HornSound = DSMKFSHL
DefaultColor = ketchup
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 52*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 4*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 60
RingTime = 1
IdleState = S_FSHLIDLE
FollowState = S_FSHLFOLLOW
HurtState = S_FSHLHURT
HitConfirmState = S_FSHLHITCONFIRM
