FREESLOT
SPR_MMRU
sfx_MKMMRU
S_MMRUIDLE
S_MMRUHURT
S_MMRUHITCONFIRM

STATE S_MMRUIDLE
SpriteName = SPR_MMRU
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_MMRUIDLE

STATE S_MMRUHURT
SpriteName = SPR_MMRU
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_MMRUHURT


STATE S_MMRUHITCONFIRM
SpriteName = SPR_MMRU
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_MMRUHITCONFIRM

FOLLOWER
Name = Mamoru
Icon = ICOFMMRU
Category = MechaKoopaMisc
HornSound = DSMKMMRU
DefaultColor = pistachio
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 60
IdleState = S_MMRUIDLE
HurtState = S_MMRUHURT
HitConfirmState = S_MMRUHITCONFIRM
