FREESLOT
SPR_MNTR
sfx_FHMNTR
S_MNTRIDLE
S_MNTRHITCONF1
S_MNTRHITCONF2
S_MNTRHITCONF3
S_MNTRHITCONF4
S_MNTRHITCONF5
S_MNTRHURT

STATE S_MNTRIDLE
SpriteName = SPR_MNTR
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_MNTRIDLE

STATE S_MNTRHITCONF1
SpriteName = SPR_MNTR
SpriteFrame = B
Duration = 20
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_MNTRHITCONF2

STATE S_MNTRHITCONF2
SpriteName = SPR_MNTR
SpriteFrame = FF_ANIMATE|C
Duration = 8
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_MNTRHITCONF3

STATE S_MNTRHITCONF3
SpriteName = SPR_MNTR
SpriteFrame = K
Duration = 20
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_MNTRHITCONF4

STATE S_MNTRHITCONF4
SpriteName = SPR_MNTR
SpriteFrame = FF_ANIMATE|L
Duration = 8
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_MNTRHITCONF5

STATE S_MNTRHITCONF5
SpriteName = SPR_MNTR
SpriteFrame = T
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_MNTRHITCONF5

STATE S_MNTRHURT
SpriteName = SPR_MNTR
SpriteFrame = FF_ANIMATE|U
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_MNTRIDLE

FOLLOWER
Name = Monitoring
Icon = ICOFMNTR
Category = MechaKoopaMisc
HornSound = DSFHMNTR
DefaultColor = lovesick
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 6231991
RingTime = 1
IdleState = S_MNTRIDLE
HurtState = S_MNTRHURT
HitConfirmState = S_MNTRHITCONF1
