FREESLOT
SPR_RURI
sfx_FHRURI
S_RURIIDLE
S_RURIHURT
S_RURIHITCONFIRM

STATE S_RURIIDLE
SpriteName = SPR_RURI
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_RURIIDLE

STATE S_RURIHURT
SpriteName = SPR_RURI
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_RURIHURT

STATE S_RURIHITCONFIRM
SpriteName = SPR_RURI
SpriteFrame = FF_ANIMATE|J
Duration = -1
Var1 = 15 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_RURIIDLE

FOLLOWER
Name = Ruri_Omoikane
Icon = ICOFRURI
Category = MechaKoopa
HornSound = DSFHRURI
DefaultColor = creamsicle
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 60*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 52*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 4*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 32
RingTime = 1
IdleState = S_RURIIDLE
HurtState = S_RURIHURT
HitConfirmState = S_RURIHITCONFIRM
