FREESLOT
SPR_ANMK
sfx_FHANMK
S_ANMKIDLE
S_ANMKHURT
S_ANMKHITCONF1
S_ANMKHITCONF2
S_ANMKHITCONF3
S_ANMKHITCONF4

STATE S_ANMKIDLE
SpriteName = SPR_ANMK
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_ANMKIDLE

STATE S_ANMKHURT
SpriteName = SPR_ANMK
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_ANMKHURT

STATE S_ANMKHITCONF1
SpriteName = SPR_ANMK
SpriteFrame = FF_ANIMATE|F
Duration = 20
Var1 = 19 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_ANMKHITCONF2

STATE S_ANMKHITCONF2
SpriteName = SPR_ANMK
SpriteFrame = Z
Duration = 25
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_ANMKHITCONF3

STATE S_ANMKHITCONF3
SpriteName = SPR_ANMK
SpriteFrame = FF_ANIMATE|26
Duration = 5
Var1 = 4 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_ANMKHITCONF4

STATE S_ANMKHITCONF4
SpriteName = SPR_ANMK
SpriteFrame = 31
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_ANMKHITCONF4

FOLLOWER
Name = Animal_Miku
Icon = ICOFANMK
Category = MechaKoopa
HornSound = DSFHANMK
DefaultColor = teal
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 40*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 2*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 50
RingTime = 1
IdleState = S_ANMKIDLE
HurtState = S_ANMKHURT
HitConfirmState = S_ANMKHITCONF1
