FREESLOT
SPR_KCSN
sfx_FHKCSN
S_KCSNIDLE

STATE S_KCSNIDLE
SpriteName = SPR_KCSN
SpriteFrame = FF_ANIMATE|A|FF_ADD|FF_TRANS40
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 12 #animation speed
Next = S_KCSNIDLE

FOLLOWER
Name = King_Crimson
Icon = ICOFKCSN
Category = MechaKoopa
HornSound = DSFHKCSN
DefaultColor = Taffy
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 81*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 2*FRACUNIT
VertLag = 4*FRACUNIT
AngleLag = 4*FRACUNIT
BobAmp = 10*FRACUNIT
BobSpeed = 40*FRACUNIT
HitConfirmTime = 64
RingTime = 1
IdleState = S_KCSNIDLE
