FREESLOT
SPR_F999
sfx_FHF999
S_F999IDLE
S_F999HITCONFIRM

STATE S_F999IDLE
SpriteName = SPR_F999
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_F999IDLE

STATE S_F999HITCONFIRM
SpriteName = SPR_F999
SpriteFrame = FF_ANIMATE|I
Duration = 92
Var1 = 46 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_F999IDLE

FOLLOWER
Name = Fiend_Scythe
Icon = ICOFF999
Category = MechaKoopa
HornSound = DSFHF999
DefaultColor = maroon
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 0
Distance = 40*FRACUNIT
Height = 82*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 1*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 2*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 93
RingTime = 1
IdleState = S_F999IDLE
HitConfirmState = S_F999HITCONFIRM
