FREESLOT
SPR_PHRO
sfx_FHPHRO
S_PHROIDLE
S_PHROHITCONFIRM

STATE S_PHROIDLE
SpriteName = SPR_PHRO
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 5 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_PHROIDLE

STATE S_PHROHITCONFIRM
SpriteName = SPR_PHRO
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 5 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_PHROHITCONFIRM

FOLLOWER
Name = Psycho_Haro
Icon = ICOFPHRO
Category = MechaKoopa
HornSound = DSFHPHRO
DefaultColor = Nickel
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 52*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 4*FRACUNIT
BobAmp = 20*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 64
RingTime = 1
IdleState = S_PHROIDLE
HitConfirmState = S_PHROHITCONFIRM
