FREESLOT
SPR_S8_C
sfx_FHS8_C
S_S8_CIDLE

STATE S_S8_CIDLE
SpriteName = SPR_S8_C
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_S8_CIDLE

FOLLOWER
Name = Crown_Flagpole
Icon = ICOFS8_C
Category = MechaKoopa
HornSound = DSFHS8_C
DefaultColor = tangerine
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 0
Distance = 60*FRACUNIT
Height = 45*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 1*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_S8_CIDLE
