FREESLOT
SPR_MLMU
sfx_FHMLMU
S_MLMUIDLE
S_MLMUHURT
S_MLMUHITCONFIRM

STATE S_MLMUIDLE
SpriteName = SPR_MLMU
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_MLMUIDLE

STATE S_MLMUHURT
SpriteName = SPR_MLMU
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_MLMUHURT

STATE S_MLMUHITCONFIRM
SpriteName = SPR_MLMU
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_MLMUHITCONFIRM

FOLLOWER
Name = Muu
Icon = ICOFMLMU
Category = CasKoopaMisc
HornSound = DSFHMLMU
DefaultColor = Drama
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 4*FRACUNIT
BobAmp = 20*FRACUNIT
BobSpeed = 40*FRACUNIT
HitConfirmTime = 64
RingTime = 1
IdleState = S_MLMUIDLE
HurtState = S_MLMUHURT
HitConfirmState = S_MLMUHITCONFIRM
