FREESLOT
SPR_BBRT
SPR_BBHC
sfx_FHBBRT
S_BBRTIDLE
S_BBRTFOLLOW
S_BBRTHURT
S_BBRTHITCONFIRM

STATE S_BBRTIDLE
SpriteName = SPR_BBRT
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_BBRTIDLE

STATE S_BBRTFOLLOW
SpriteName = SPR_BBRT
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_BBRTFOLLOW

STATE S_BBRTHURT
SpriteName = SPR_BBRT
SpriteFrame = J
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_BBRTHURT

STATE S_BBRTHITCONFIRM
SpriteName = SPR_BBHC
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 9 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_BBRTHITCONFIRM

FOLLOWER
Name = Boss_Borot
Icon = ICOFBBRT
Category = SuperRobotWars
HornSound = DSFHBBRT
DefaultColor = KingOfLaughs
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 111*FRACUNIT
ZOffs = 0
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0
BobSpeed = 0
HitConfirmTime = 40
RingTime = 35
IdleState = S_BBRTIDLE
FollowState = S_BBRTFOLLOW
HurtState = S_BBRTHURT
HitConfirmState = S_BBRTHITCONFIRM