FREESLOT
SPR_MROY
SPR_MRYH
sfx_FHMROY
S_MROYIDLE
S_MROYFOLLOW
S_MROYHURT
S_MROYLOSE
S_MROYWIN
S_MROYHITCONFIRM

STATE S_MROYIDLE
SpriteName = SPR_MROY
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MROYIDLE

STATE S_MROYFOLLOW
SpriteName = SPR_MROY
SpriteFrame = I|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MROYFOLLOW

STATE S_MROYHURT
SpriteName = SPR_MROY
SpriteFrame = Q|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MROYHURT

STATE S_MROYLOSE
SpriteName = SPR_MROY
SpriteFrame = Y|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_MROYLOSE

STATE S_MROYWIN
SpriteName = SPR_MROY
SpriteFrame = 0|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MROYWIN

STATE S_MROYHITCONFIRM
SpriteName = SPR_MRYH
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 31 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MROYHITCONFIRM

FOLLOWER
Name = Mini_Roy
Icon = ICOFMROY
Category = MiniKoopa
HornSound = DSFHMROY
DefaultColor = raspberry
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 52*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 4*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = TICRATE*64/35
IdleState = S_MROYIDLE
FollowState = S_MROYFOLLOW
HurtState = S_MROYHURT
LoseState = S_MROYLOSE
WinState = S_MROYWIN
HitConfirmState = S_MROYHITCONFIRM
