FREESLOT
SPR_SHP1
S_SHP1IDLE
SPR_SHP2
sfx_FHSHP2
S_SHP2IDLE
S_SHP2HURT
S_SHP2HIT

STATE S_SHP1IDLE
SpriteName = SPR_SHP1
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SHP1IDLE

STATE S_SHP2IDLE
SpriteName = SPR_SHP2
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 35
Next = S_SHP1IDLE

STATE S_SHP2HURT
SpriteName = SPR_SHP2
SpriteFrame = B
Duration = -1
Var1 = 0
Var2 = 35
Next = S_SHP2HURT

STATE S_SHP2HIT
SpriteName = SPR_SHP2
SpriteFrame = C|FF_ANIMATE
Duration = -1
Var1 = 7
Var2 = 4
Next = S_SHP2HIT
