FREESLOT
SPR_ZERV
sfx_FHZERV
S_ZERVIDLE
S_ZERVHURT
S_ZERVLOSE
S_ZERVWIN

STATE S_ZERVIDLE
SpriteName = SPR_ZERV
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_ZERVIDLE

STATE S_ZERVHURT
SpriteName = SPR_ZERV
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_ZERVHURT

STATE S_ZERVLOSE
SpriteName = SPR_ZERV
SpriteFrame = FF_ANIMATE|D
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_ZERVLOSE

STATE S_ZERVWIN
SpriteName = SPR_ZERV
SpriteFrame = FF_ANIMATE|F
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_ZERVWIN

FOLLOWER
Name = Zervit
Icon = ICOFZERV
Category = SharkguyPack
HornSound = DSFHZERV
DefaultColor = emerald
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_ZERVIDLE
HurtState = S_ZERVHURT
LoseState = S_ZERVLOSE
WinState = S_ZERVWIN
