FREESLOT
SPR_BSKT
sfx_FHBSKT
S_BSKTIDLE
S_BSKTFOLLOW
S_BSKTLOSE
S_BSKTWIN

STATE S_BSKTIDLE
SpriteName = SPR_BSKT
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_BSKTIDLE

STATE S_BSKTFOLLOW
SpriteName = SPR_BSKT
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_BSKTFOLLOW

STATE S_BSKTLOSE
SpriteName = SPR_BSKT
SpriteFrame = FF_ANIMATE|F
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_BSKTLOSE

STATE S_BSKTWIN
SpriteName = SPR_BSKT
SpriteFrame = FF_ANIMATE|H
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_BSKTWIN

FOLLOWER
Name = Basketbot
Icon = ICOFBSKT
Category = SharkguyPack
HornSound = DSFHBSKT
DefaultColor = bloodberry
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_BSKTIDLE
FollowState = S_BSKTFOLLOW
LoseState = S_BSKTLOSE
WinState = S_BSKTWIN
