FREESLOT
SPR_GMEW
sfx_FHGMEW
S_GMEWIDLE
S_GMEWFOLLOW

STATE S_GMEWIDLE
SpriteName = SPR_GMEW
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_GMEWIDLE

STATE S_GMEWFOLLOW
SpriteName = SPR_GMEW
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 20 #animation speed
Next = S_GMEWFOLLOW

FOLLOWER
Name = GB_Mew
Icon = ICOFGMEW
Category = SharkGuypack
HornSound = DSFHGMEW
DefaultColor = nova
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 1*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_GMEWIDLE
FollowState = S_GMEWFOLLOW
