FREESLOT
SPR_BUCK
sfx_FHBUCK
S_BUCKIDLE

STATE S_BUCKIDLE
SpriteName = SPR_BUCK
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_BUCKIDLE

FOLLOWER
Name = Bucket
Icon = ICOFBUCK
Category = SharkGuypack
HornSound = DSFHBUCK
DefaultColor = steel
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_BUCKIDLE
