FREESLOT
SPR_FLAG
sfx_FHFLAG
S_FLAGIDLE

STATE S_FLAGIDLE
SpriteName = SPR_FLAG
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_FLAGIDLE

FOLLOWER
Name = Zombie_flag
Icon = ICOFFLAG
Category = SharkGuypack
HornSound = DSFHFLAG
DefaultColor = crimson
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_FLAGIDLE
