FREESLOT
SPR_CLFR
sfx_FHCLFR
S_CLFRIDLE1
S_CLFRIDLE2
S_CLFRIDLE3
S_CLFRHURT
S_CLFRHITCONFIRM

STATE S_CLFRIDLE1
SpriteName = SPR_CLFR
SpriteFrame = A
Duration = 2
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 0 #animation speed
Next = S_CLFRIDLE2

STATE S_CLFRIDLE2
SpriteName = SPR_CLFR
SpriteFrame = C
Duration = 4
Var1 = 0
Var2 = 0
Next = S_CLFRIDLE3

STATE S_CLFRIDLE3
SpriteName = SPR_CLFR
SpriteFrame = D
Duration = -1
Var1 = 0
Var2 = 0
Next = S_CLFRIDLE3

STATE S_CLFRHURT
SpriteName = SPR_CLFR
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_CLFRHURT

STATE S_CLFRHITCONFIRM
SpriteName = SPR_CLFR
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_CLFRHITCONFIRM

FOLLOWER
Name = Coolfrog
Icon = ICOFCLFR
Category = SharkGuypack
HornSound = DSFHCLFR
DefaultColor = plague
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 6*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_CLFRIDLE1
HurtState = S_CLFRHURT
HitConfirmState = S_CLFRHITCONFIRM
