FREESLOT
SPR_DIMB
sfx_FHDIMB
S_DIMBIDLE

STATE S_DIMBIDLE
SpriteName = SPR_DIMB
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_DIMBIDLE

FOLLOWER
Name = Dimby
Icon = ICOFDIMB
Category = SharkGuypack
HornSound = DSFHDIMB
DefaultColor = toxic
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_DIMBIDLE
