Character
SkinName = shadowandroid
displayname = SHADOW#ANDROID
TagTextColor = SKINCOLOR_BLACK
TagOutlineColor = SKINCOLOR_ORANGE
OppositeColor = SKINCOLOR_WHITE
PlayerText = Mass produced^2 Shadow Androids^0  are invading SRB2! But where's the real Shadow?

^2Ability:^0 Machine Gun
Press and hold the spin key to begin firing. You can even move while shooting at the cost of accuracy!

^2Ability:^0 Homing Bounce
Home in on enemies to use them to gain height. But you won't damage enemies without your gun!
#

Freeslot
S_PLAY_RAPIDFIRE
MT_ANDROIDBULLET
S_ANDROIDBULLET1
S_ANDROIDBULLET2
MT_BULLETTRAIL
S_BULLETTRAIL
MT_SHADOWLOCKON
S_SHADOWLOCKON1
S_SHADOWLOCKON2
SPR_BEAM

State S_PLAY_RAPIDFIRE
SpriteName = PLAY
SpriteFrame = 28
Duration = 2
Next =S_PLAY_RAPIDFIRE

Object MT_ANDROIDBULLET
SpawnState = S_ANDROIDBULLET1
DeathState = S_XPLD1
DeathSound = sfx_s3k4d
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY

State S_ANDROIDBULLET1
SpriteName = BEAM
SpriteFrame = B
Duration = 2
Action = None
Next = S_ANDROIDBULLET2

State S_ANDROIDBULLET2
SpriteName = NULL
SpriteFrame = A
Duration = 1
Action = A_InterpolatedTrail
Var1 = 10
Var2 = MT_BULLETTRAIL
Next = S_ANDROIDBULLET2


Object MT_BULLETTRAIL
SpawnState = S_BULLETTRAIL
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP


State S_BULLETTRAIL
SpriteName = BEAM
SpriteFrame = A
Duration = 6
Next = S_NULL


Object MT_SHADOWLOCKON
SpawnState = S_SHADOWLOCKON1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 1
Flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP

State S_SHADOWLOCKON1
SpriteName = BEAM
SpriteFrame = C
Duration = 2
Next = S_NULL

State S_SHADOWLOCKON2
SpriteName = BEAM
SpriteFrame = D
Duration = 2
Next = S_NULL

