Freeslot
MT_SF94_EMPANADA
MT_SF94_EMPANADAHUTKEY
MT_SF94_PUMPKIN
MT_SF94_HALLOWEEN_PUMPKIN
MT_SF94_SONICSTATUE
MT_SF94_CCPIZZA
MT_SF94_360
MT_SF94_361
SPR_SFPK
SPR_SSTA
SPR_EMPA
SPR_EMPK
SPR_CCPZ
S_SF94_SONICSTATUE
S_SF94_PUMPKIN
S_SF94_HALLOWEEN_PUMPKIN
S_SF94_HALLOWEEN_PUMPKIN2
S_SF94_EMPANADA
S_SF94_EMPANADAHUTKEY2
S_SF94_EMPANADAHUTKEY3
S_SF94_EMPANADAHUTKEY4
S_SF94_EMPANADAHUTKEY1
S_SF94_TRIGGER
S_SF94_CCPIZZA
sfx_luigi
sfx_hoyeah
sfx_sf9402


State S_SF94_SONICSTATUE
SpriteName = SSTA
SpriteFrame = A
Duration = -1

Object MT_SF94_SONICSTATUE
MapThingNum = 4090
SpawnState = S_SF94_SONICSTATUE
SpawnHealth = 1
Radius = 32*FRACUNIT
Height = 117*FRACUNIT
Mass = 100
Flags = MF_SOLID|MF_PUSHABLE


Object MT_SF94_PUMPKIN
MapThingNum = 4084
SpawnState = S_SF94_PUMPKIN
SpawnHealth = 1
Radius = 32*FRACUNIT
Height = 61*FRACUNIT
Flags = MF_SOLID|MF_PUSHABLE

State S_SF94_PUMPKIN
SpriteName = SFPK
SpriteFrame = A
Duration = -1


Object MT_SF94_HALLOWEEN_PUMPKIN
MapThingNum = 4083
SpawnState = S_SF94_HALLOWEEN_PUMPKIN
SpawnHealth = 1
Radius = 32*FRACUNIT
Height = 61*FRACUNIT
Flags = MF_SOLID|MF_PUSHABLE

State S_SF94_HALLOWEEN_PUMPKIN
SpriteName = SFPK
SpriteFrame = FF_FULLBRIGHT|B
Duration = 8
Next = S_SF94_HALLOWEEN_PUMPKIN2

State S_SF94_HALLOWEEN_PUMPKIN2
SpriteName = SFPK
SpriteFrame = FF_FULLBRIGHT|C
Duration = 8
Next = S_SF94_HALLOWEEN_PUMPKIN


MAINCFG CATEGORY
TAILSFLYTICS = 30*TICRATE
TITLESCROLLSPEED = 8

Object MT_NAMECHECK
MapThingNum = -1
SpawnState = S_NAMECHECK
SpawnHealth = 1000
ReactionTime = 8
Speed = 60*FRACUNIT
Radius = 16*FRACUNIT
Height = 56*FRACUNIT
Mass = 100
Flags = MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE

State S_SF94_EMPANADAHUTKEY2
SpriteName = EMPK
SpriteFrame = B
Duration = 4
Next = S_SF94_EMPANADAHUTKEY3

State S_SF94_EMPANADAHUTKEY3
SpriteName = EMPK
SpriteFrame = C
Duration = 4
Next = S_SF94_EMPANADAHUTKEY4

State S_SF94_EMPANADAHUTKEY4
SpriteName = EMPK
SpriteFrame = D
Duration = 4
Next = S_SF94_EMPANADAHUTKEY1

Object MT_SF94_EMPANADAHUTKEY
MapThingNum = 4067
SpawnState = S_SF94_EMPANADAHUTKEY1
SpawnHealth = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Mass = 100
Flags = MF_SPECIAL|MF_SOLID

State S_SF94_EMPANADAHUTKEY1
SpriteName = EMPK
SpriteFrame = A
Duration = 4
Next = S_SF94_EMPANADAHUTKEY2
Action A_RandomSparkles
Var1 = MT_SUPERSPARK
Var2 = 0


Object MT_SF94_CCPIZZA
MapThingNum = 4071
SpawnState = S_SF94_CCPIZZA
SpawnHealth = 1
Radius = 32*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_SOLID|MF_NOGRAVITY|MF_SCENERY

State S_SF94_CCPIZZA
SpriteName = CCPZ
SpriteFrame = A
Duration = -1


Object MT_SF94_EMPANADA
MapThingNum = 4070
SpawnState = S_SF94_EMPANADA
SpawnHealth = 0
Radius = 15*FRACUNIT+16960
Height = 15*FRACUNIT+16960
Mass = 100
Flags = MF_SOLID|MF_PUSHABLE|MF_SLIDEME

State S_SF94_EMPANADA
SpriteName = EMPA
SpriteFrame = A
Duration = -1


Object MT_SF94_360
MapThingNum = 4065
SpawnState = S_XMASPOLE
SpawnHealth = 1000
ReactionTime = 8
Radius = 16*FRACUNIT
Height = 40*FRACUNIT
Mass = 100
Flags = MF_SOLID|MF_PUSHABLE|MF_SLIDEME

Object MT_SF94_361
MapThingNum = 4064
SpawnState = S_CANDYCANE
SpawnHealth = 1000
ReactionTime = 8
Speed = 8
Radius = 8*FRACUNIT
Height = 32*FRACUNIT
Mass = 16
Flags = MF_SOLID|MF_PUSHABLE|MF_SLIDEME


#Presence checker

Object MT_SF94_TRIGGER
MapThingNum = -1
SpawnState = S_SF94_TRIGGER
SpawnHealth = 1
Radius = 32*FRACUNIT
Height = 1*FRACUNIT
Mass = 1000
Flags = MF_SPECIAL|MF_NOSECTOR

State S_SF94_TRIGGER
SpriteName = NULL
SpriteFrame = A
Duration = -1
