Freeslot
MT_SF94_EXCLAMATIONMARK
MT_SF94_QUESTIONMARK
MT_SF94_DOTS
SPR_SFIC
S_SF94_EXCLAMATIONMARK
S_SF94_EXCLAMATIONMARK2
S_SF94_EXCLAMATIONMARK3
S_SF94_EXCLAMATIONMARK4
S_SF94_QUESTIONMARK
S_SF94_DOTS


Object MT_SF94_EXCLAMATIONMARK
MapThingNum = 4069
SpawnState = S_SF94_EXCLAMATIONMARK
SpawnHealth = 0
Radius = 12*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_FLOAT|MF_SCENERY

State S_SF94_EXCLAMATIONMARK
SpriteName = SPR_SFIC
SpriteFrame = A
Duration = 8
Next = S_SF94_EXCLAMATIONMARK2

State S_SF94_EXCLAMATIONMARK2
SpriteName = SPR_SFIC
SpriteFrame = B
Duration = 8
Next = S_SF94_EXCLAMATIONMARK3

State S_SF94_EXCLAMATIONMARK3
SpriteName = SPR_SFIC
SpriteFrame = C
Duration = 8
Next = S_SF94_EXCLAMATIONMARK4

State S_SF94_EXCLAMATIONMARK4
SpriteName = SPR_SFIC
SpriteFrame = B
Duration = 8
Next = S_SF94_EXCLAMATIONMARK


Object MT_SF94_QUESTIONMARK
MapThingNum = 4068
SpawnState = S_SF94_QUESTIONMARK
SpawnHealth = 0
Radius = 12*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_FLOAT|MF_SCENERY

State S_SF94_QUESTIONMARK
SpriteName = SPR_SFIC
SpriteFrame = D
Duration = -1


Object MT_SF94_DOTS
MapThingNum = 4066
SpawnState = S_SF94_DOTS
SpawnHealth = 0
Radius = 12*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_FLOAT|MF_SCENERY

State S_SF94_DOTS
SpriteName = SPR_SFIC
SpriteFrame = FF_ANIMATE|E
Duration = -1
Next = S_NULL
Var1 = 5
Var2 = 8
