Freeslot
MT_SF94_JELLYFISH
SPR_JLLY
S_SF94_JELLYFISH
S_SF94_JELLYFISH2
S_SF94_JELLYFISH3
S_SF94_JELLYFISH4
S_SF94_JELLYFISH5
S_SF94_JELLYFISH6


Object MT_SF94_JELLYFISH
MapThingNum = 4079
SpawnState = S_SF94_JELLYFISH
SpawnHealth = 1
ReactionTime = 8
Speed = 100
Radius = 8*FRACUNIT
Height = 32*FRACUNIT
Mass = 100
Flags = MF_SPECIAL|MF_ENEMY

State S_SF94_JELLYFISH
SpriteName = SPR_JLLY
SpriteFrame = TR_TRANS50|A
Duration = 8
Next = S_SF94_JELLYFISH2
Action A_ZThrust
Var1 = 1
Var2 = 0

State S_SF94_JELLYFISH2
SpriteName = SPR_JLLY
SpriteFrame = TR_TRANS50|B
Duration = 8
Next = S_SF94_JELLYFISH3
Action A_ZThrust
Var1 = 1
Var2 = 0

State S_SF94_JELLYFISH3
SpriteName = SPR_JLLY
SpriteFrame = TR_TRANS50|C
Duration = 8
Next = S_SF94_JELLYFISH4
Action A_ZThrust
Var1 = 2
Var2 = 0

State S_SF94_JELLYFISH4
SpriteName = SPR_JLLY
SpriteFrame = TR_TRANS50|D
Duration = 8
Next = S_SF94_JELLYFISH5
Action A_ZThrust
Var1 = 2
Var2 = 0

State S_SF94_JELLYFISH5
SpriteName = SPR_JLLY
SpriteFrame = TR_TRANS50|E
Duration = 8
Next = S_SF94_JELLYFISH6
Action A_ZThrust
Var1 = 3
Var2 = 0

State S_SF94_JELLYFISH6
SpriteName = SPR_JLLY
SpriteFrame = TR_TRANS50|A
Duration = 35
Next = S_SF94_JELLYFISH
Action A_ZThrust
Var1 = 2
Var2 = 0
