Freeslot
MT_SF94_BLOOD
SPR_SFGP
S_SF94_BLOOD
S_SF94_BLOOD2
S_SF94_BLOOD3
S_SF94_BLOOD5
S_SF94_BLOOD4
S_SF94_BLOOD6
S_SF94_BLOOD7

Object MT_SF94_BLOOD
MapThingNum = -1
SpawnState = S_SF94_BLOOD
SpawnHealth = 1000
ReactionTime = 8
PainSound = sfx_ghit
MeleeState = S_SF94_BLOOD5
Speed = 1
Radius = 4*FRACUNIT
Height = 4*FRACUNIT
Mass = 4
Flags = MF_NOBLOCKMAP|MF_SLIDEME|MF_SCENERY

State S_SF94_BLOOD
SpriteName = SPR_NULL
SpriteFrame = 0
Duration = 1
Next = S_SF94_BLOOD2

State S_SF94_BLOOD2
SpriteName = SPR_SFGP
SpriteFrame = 0
Duration = 2
Next = S_SF94_BLOOD3
Action A_ChangeColorAbsolute
Var2 = SKINCOLOR_RED

State S_SF94_BLOOD3
SpriteName = SPR_SFGP
SpriteFrame = 1
Duration = 2
Next = S_SF94_BLOOD4

State S_SF94_BLOOD4
SpriteName = SPR_SFGP
SpriteFrame = 2
Duration = 350
Next = S_SF94_BLOOD5

State S_SF94_BLOOD5
SpriteName = SPR_SFGP
SpriteFrame = TR_TRANS10|C
Duration = 3
Next = S_SF94_BLOOD6

State S_SF94_BLOOD6
SpriteName = SPR_SFGP
SpriteFrame = TR_TRANS20|C
Duration = 3
Next = S_SF94_BLOOD7

State S_SF94_BLOOD7
SpriteName = SPR_SFGP
SpriteFrame = TR_TRANS30|C
Duration = 3
Next = S_NULL
