Freeslot
MT_SF94_BALLOON
SPR_SFBL
S_SF94_BALL
S_SF94_BALL_PAIN
S_SF94_BALLOON
S_SF94_BALLOON2
S_SF94_BALLOON3
S_SF94_BALLOON_POOF
S_SF94_BALLOON_POOF2
sfx_BALPOF


Object MT_SF94_BALL
SpawnState = S_SF94_BALL
SpawnHealth = 99999999999
SeeState = S_SF94_BALL
ReactionTime = 8
PainState = S_SF94_BALL_PAIN
Radius = 21*FRACUNIT
Height = 42*FRACUNIT
Mass = 100
Damage = 1
Flags = MF_SOLID|MF_SHOOTABLE|MF_PUSHABLE


Object MT_SF94_GREYBALL
MapThingNum = 4093
SpawnState = S_SF94_BALL
SpawnHealth = 99999999999
SeeState = S_SF94_BALL
ReactionTime = 8
PainState = S_SF94_BALL_PAIN
Radius = 21*FRACUNIT
Height = 42*FRACUNIT
Mass = 100
Damage = 1
Flags = MF_SOLID|MF_SHOOTABLE|MF_PUSHABLE


Object MT_SF94_BLUEBALL
MapThingNum = 4094
SpawnState = S_SF94_BALL
SpawnHealth = 99999999999
SeeState = S_SF94_BALL
ReactionTime = 8
PainState = S_SF94_BALL_PAIN
Radius = 21*FRACUNIT
Height = 42*FRACUNIT
Mass = 100
Damage = 1
Flags = MF_SOLID|MF_SHOOTABLE|MF_PUSHABLE


Object MT_SF94_REDBALL
MapThingNum = 4095
SpawnState = S_SF94_BALL
SpawnHealth = 99999999999
SeeState = S_SF94_BALL
ReactionTime = 8
PainState = S_SF94_BALL_PAIN
Radius = 21*FRACUNIT
Height = 42*FRACUNIT
Mass = 100
Damage = 1
Flags = MF_SOLID|MF_SHOOTABLE|MF_PUSHABLE


State S_SF94_BALL
SpriteName = SPR_SFBL
SpriteFrame = A
Duration = -1

State S_SF94_BALL_PAIN
SpriteName = SPR_SFBL
SpriteFrame = A
Duration = 1
Next = S_SF94_BALL
Action A_BunnyHop
Var1 = 10


Object MT_SF94_BALLOON
MapThingNum = 4085
SpawnState = S_SF94_BALLOON
SpawnHealth = 1000
SeeState = S_SF94_BALLOON_POOF
ReactionTime = 8
PainState = S_SF94_BALLOON_POOF
PainChance = S_PLAY_STND
PainSound = sfx_BALPOF
Speed = 11*FRACUNIT
Radius = 20*FRACUNIT
Height = 64*FRACUNIT
Mass = 100
Flags = MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_SPRING|MF_SCENERY

State S_SF94_BALLOON
SpriteName = SPR_SFBL
SpriteFrame = B
Duration = 8
Next = S_SF94_BALLOON2

State S_SF94_BALLOON2
SpriteName = SPR_SFBL
SpriteFrame = C
Duration = 8
Next = S_SF94_BALLOON3

State S_SF94_BALLOON3
SpriteName = SPR_SFBL
SpriteFrame = D
Duration = 8
Next = S_SF94_BALLOON

State S_SF94_BALLOON_POOF
SpriteName = SPR_SFBL
SpriteFrame = E
Duration = 2
Next = S_SF94_BALLOON_POOF2
Action A_Pain

State S_SF94_BALLOON_POOF2
SpriteName = SPR_SFBL
SpriteFrame = F
Duration = 2
