
Maincfg
Gamedata = seraphisland.dat
SPStage_Start = XD
SStage_Start = 60
Titlemap = ZZ
CustomVersion = Seraph Island 1.3
UseBlackRock = false

Clear Emblems
Clear ExtraEmblems
Clear Unlockables
Clear Levels
Clear ConditionSets


##############################Unlockables#######################################
Unlockable 1
Name = Emblem Hints
Objective = Complete Molten Volcano Act 3
Type = EmblemHints
ConditionSet = 1




Unlockable 2
Name = Play As Amy
Objective = Get 5 emblems
Type = Skin
ConditionSet = 2
Var = amy


Unlockable 3
Name = Sound Test
Objective = Beat TTZ1
Type = SoundTest
Height = 120
ConditionSet = 6

Unlockable 4
Name = Time Attack
Objective = Get 2 Emblems
Type = RecordAttack
ConditionSet = 4



Unlockable 5
Name = Level Select
Objective = Get 10 Emblems
Type = LevelSelect
Var = 1
Height = 50
ConditionSet = 8


Unlockable 6
Name = Bonus Stages
Objective = Get All Emblems
Type = LevelSelect
Var = 2
Height = 70
ConditionSet = 10






ConditionSet 1
Condition1 = MapBeaten XE

ConditionSet 2
Condition1 = TotalEmblems 5

ConditionSet 3
Condition1 = MapBeaten XF

ConditionSet 4
Condition1 = TotalEmblems 2


ConditionSet 5
Condition1 = TotalEmblems 7

ConditionSet 6
Condition1 = MapBeaten XH

ConditionSet 7
Condition1 = GameClear 1

ConditionSet 8
Condition1 = TotalEmblems 10

ConditionSet 9
Condition1 = TotalEmblems 5

ConditionSet 10
Condition1 = TotalEmblems 16


#Titlescreen
Level ZZ
Skynum = 59

# Main levels


Level XD
LevelName = Molten Volcano
Act = 1
Music = MVZ1
Skynum = 86
TypeOfLevel = SinglePlayer,Coop,Race
RecordAttack = True
SelectHeading = Molten Volcano Zone
Savegame = True
LevelSelect = 1
NextLevel = XE

Level XE
Levelname = Molten Volcano
Act = 2
Subtitle = Name Subject to Change
Music = MVZ2
Skynum = 1044
Levelselect = 1
TypeOfLevel = Singleplayer,Coop,Race
SelectHeading = Molten Volcano Zone
RecordAttack = True
Savegame = True
NextLevel = B1

Level B1
Levelname = Molten Volcano
Act = 3
Music = VSBOSS
Skynum = 1044
Levelselect = 1
Selectheading = Molten Volcano Zone
RecordAttack = True
TypeofLevel = Singleplayer,Coop
Savegame = true
Nextlevel = XF
StartRings = 10
WarningTitle = true




Level XF
Levelname = \88Frozen \88Farlands
Act = 1
Music = FHZ
TypeOfLevel = Singleplayer,Coop,Race
Skynum = 58
Weather = 2
LevelSelect = 1
SelectHeading = FROZEN FARLANDS ZONE
RecordAttack = True
SaveGame = true
NextLevel = XH



Level XH
Levelname = Techno Tyrant
Act = 1
Music = TTZ
TypeOfLevel = Singleplayer,Coop,Race
Skynum = 84
Levelselect = 1
SelectHeading = TECHNO TYRANT ZONE
RecordAttack = true
SaveGame = true
NextLevel = ENDING














# Unlockable Stages

Level S1
Levelname = Subterranian Canyon
Act = 0
Subtitle = Speed Stage 1
Music = ACZ1
Skynum = 13
Savegame = False
LevelSelect = 2
SelectHeading = Bonus Stages
Typeoflevel = Singleplayer,Race
RecordAttack = True
NextLevel = 1100


Level D1
Levelname = Molten Legacy
Subtitle = Original MVZ2 Design
Act = 2
Music = RVZ2
TypeOfLevel = Singleplayer,Coop,Race
Skynum = 1044
Levelselect = 1
SelectHeading = Bonus Stages
RecordAttack = true
SaveGame = true
NextLevel = 1100

































# Special Stages 


Level 60
Levelname = Magma Rock
Subtitle = Special Stage 1
Music = SPEC6
Skynum = 59
SpecialStageTime = 170
SpecialStageSpheres = 100




Level 61
Levelname = Glacier Galore
Subtitle = Special Stage 2
Music = MP_ICE
Skynum = 55
SpecialStageTime = 150
SpecialStageSpheres = 120
















































#emblems#

# Molten Volcano Zone

Emblem 1
Hint = Hidden behind foliage on a tower.
Type = Global
Tag = 0
Sprite = J
MapNum = XE
Color = SKINCOLOR_BLACK


Emblem 2
Hint = Hidden under a platform. Not so hidden when it falls.
Type = Global
Tag = 1
Sprite = V
MapNum = XE
Color = SKINCOLOR_MASTER


Emblem 3
Hint = A dark tunnel holds this one. Stay on your toes, it's dark in here.
Type = Global
Tag = 2
Sprite = L
MapNum = XE
Color = SKINCOLOR_JADE

Emblem 4
Type = Rings
Var = 130
Sprite = R
MapNum = XE
Color = SKINCOLOR_GOLD

Emblem 5
Type = Score
Var = 9700
Sprite = S
MapNum = XE
Color = SKINCOLOR_SILVER

Emblem 6
Type = Time
Var = 121*TICRATE
Sprite = T
MapNum = XE
Color = SKINCOLOR_SAPPHIRE


Emblem 7
Type = Time
Var = 110*TICRATE
Sprite = T
MapNum = XD
Color = SKINCOLOR_SAPPHIRE

Emblem 8
Type = Rings
Var = 100
Sprite = R
Mapnum = XD
Color = SKINCOLOR_GOLD












# Frozen Farlands Zone

Emblem 9
Hint = This looks familiar... Check under the ice.
Type = Global
Tag = 0
Sprite = Z
MapNum = XF
Color = SKINCOLOR_SILVER


Emblem 10
Hint = So high! Too high... see if Knuckles can get up there.
Type = Global
Tag = 1
Sprite = W
MapNum = XF
Color = SKINCOLOR_RED

Emblem 11
Type = Time
Var = 150*TICRATE
Sprite = T
MapNum = XF
Color = SKINCOLOR_SAPPHIRE





# Techno Tyrant Zone

Emblem 12
Hint = A dangerous plunge, make sure you have some rings on ya.
Tag = 0
Type = Global
Sprite = P
MapNum = XH
Color = SKINCOLOR_NEON

Emblem 13
Hint = Some tricks require this one, try a spindash.
Tag = 1
Type = Global
Sprite = A
MapNum = XH
Color = SKINCOLOR_AETHER

Emblem 14
Hint = A risky jump near the end, think you can make it?
Type = Global
Tag = 2
Sprite = G
MapNum = XH
Color = SKINCOLOR_SKY

Emblem 15
Type = Time
Var = 170*TICRATE
Sprite = T
MapNum = XH
Color = SKINCOLOR_SAPPHIRE








# Unlockable Stages
Emblem 16
Hint = Don't let the wind take you too far!
Type = Global
Tag = 0
Sprite = B
MapNum = S1
Color = COLOR_AETHER

Emblem 16
Type = Time
Sprite = T
MapNum = S1
Var = 45*TICRATE
Color = SKINCOLOR_SAPPHIRE



Emblem 17
Hint = I wonder where Robotnik is taking all this lava. Check behind one of the tubes.
Type = Global
Tag = 0
Sprite = J
MapNum = D1
Color = SKINCOLOR_BLACK


Emblem 18
Hint = Right on top of the tower. Too high to fly up. Try climbing.
Type = Global
Tag = 1
Sprite = V
MapNum = D1
Color = SKINCOLOR_MASTER


Emblem 19
Hint = Those pillars seem to be hiding something. Wow, these are mad easy to find. Thanks for playing!
Type = Global
Tag = 2
Sprite = L
MapNum = D1
Color = SKINCOLOR_JADE

Emblem 20
Type = Rings
Var = 130
Sprite = R
MapNum = D1
Color = SKINCOLOR_GOLD

Emblem 21
Type = Score
Var = 2300
Sprite = S
MapNum = D1
Color = SKINCOLOR_SILVER

Emblem 22
Type = Time
Var = 130*TICRATE
Sprite = T
MapNum = D1
Color = SKINCOLOR_SAPPHIRE
















