/* Scenery */
freeslot(
"MT_SEMPITERNITY_TREE",
"S_SSZTREE_1",
"S_SSZTREE_2",
"S_SSZTREE_3",
"SPR_SSTR",
"MT_SEMPITERNITY_BUSH",
"S_SSZBUSH",
"SPR_SSBS",
"MT_SEMPITERNITY_SHELL",
"S_SSZSHELL",
"SPR_SSSH")

mobjinfo[MT_SEMPITERNITY_TREE] = {
	--$Name Sempiternity Tree
	--$Sprite SSTRA0
	--$Category Sempiternity Shores
	doomednum = 2339,
	radius = 16*FRACUNIT,
	height = 128*FRACUNIT,
	spawnstate = S_SSZTREE_1,
	flags = MF_SCENERY
}

states[S_SSZTREE_1] = {
	sprite = SPR_SSTR,
	frame = A,
	tics = 5,
	nextstate = S_SSZTREE_1
}

mobjinfo[MT_SEMPITERNITY_SHELL] = {
	--$Name Sempiternity Shell
	--$Sprite SSSHA0
	--$Category Sempiternity Shores
	doomednum = 2338,
	radius = 2*FRACUNIT,
	height = 2*FRACUNIT,
	spawnstate = S_SSZSHELL,
	flags = MF_SCENERY
}

states[S_SSZSHELL] = {
	sprite = SPR_SSSH,
	frame = A,
	tics = 1,
	nextstate = S_SSZSHELL
}

mobjinfo[MT_SEMPITERNITY_BUSH] = {
	--$Name Sempiternity Bush
	--$Sprite SSBSA0
	--$Category Sempiternity Shores
	doomednum = 2337,
	radius = 16*FRACUNIT,
	height = 16*FRACUNIT,
	spawnstate = S_SSZBUSH,
	flags = MF_SCENERY
}

states[S_SSZBUSH] = {
	sprite = SPR_SSBS,
	frame = A,
	tics = 1,
	nextstate = S_SSZBUSH
}