FREESLOT
SPR_SHZP
S_PALM1
MT_SHPALM
SPR_SHZF
S_SHFL1
MT_SHFLOW

STATE S_SHFL1
SPRITENAME = SHZF
SPRITEFRAME = A
DURATION = -1
NEXT = S_NULL

OBJECT MT_SHFLOW
MAPTHINGNUM = 1338
SPAWNSTATE = S_SHFL1
SPAWNHEALTH = 1000
SEESTATE = S_NULL
REACTIONTIME = 8
PAINSOUND = sfx_None
RADIUS = 16*FRACUNIT
HEIGHT = 64*FRACUNIT
DAMAGE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY


STATE S_PALM1
SPRITENAME = SHZP
SPRITEFRAME = A
DURATION = -1
NEXT = S_NULL

OBJECT MT_SHPALM
MAPTHINGNUM = 1337
SPAWNSTATE = S_PALM1
SPAWNHEALTH = 1000
SEESTATE = S_NULL
REACTIONTIME = 8
PAINSOUND = sfx_None
RADIUS = 20*FRACUNIT
HEIGHT = 260*FRACUNIT
DAMAGE = 0
FLAGS = MF_SOLID|MF_SCENERY