#Gamedata
MainCfg
GameData = SeasideHill.dat
SpStage_Start = 1
NumDemos = 0

Clear All

ConditionSet 1
Condition1 = MapBeaten 01

ConditionSet 2
Condition2 = TotalEmblems 4

ConditionSet 3
Condition3 = TotalEmblems 2

#Unlockables

Unlockable 2
Name = Play as Fang
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 3
Name = Play as Metal Sonic
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 23
Name = Play as Amy
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 1
Name = Record Attack
ConditionSet = 1
Type = RecordAttack
NoChecklist = false
Objective = Beat Seaside Hill

Unlockable 4
Name = Emblem Hints
ConditionSet = 3
Type = EmblemHints
NoChecklist = false
Objective = Collect 2 emblems

Unlockable 5
Name = Emblem Radar
ConditionSet = 2
Type = ItemFinder
NoChecklist = false
Objective = Collect 4 emblems


Emblem 1
Hint = After entering a small cave\\filled with Egg Pawns,\\try to go in reverse.
Type = Global
Tag = 1
MapNum = 01
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = Go investigate the heights.\\Don't forget your gear,\\and hammer that spring!
Type = Global
Tag = 2
MapNum = 01
Sprite = C
Color = SKINCOLOR_PINK

Emblem 3
Hint = Hidden under the sand\\Break the blocks\\to get the prize.
Type = Global
Tag = 3
MapNum = 01
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem 4
Hint = Find a hole behind a pillar,\\go through it\\and fly to the ceiling.
Type = Global
Tag = 4
MapNum = 01
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 5
Hint = In the flooded temple,\\find a breakable door\\and climb to the top.
Type = Global
Tag = 5
MapNum = 01
Sprite = E
Color = SKINCOLOR_RED

Emblem 6
Type = Rings
MapNum = 01
Sprite = R
Var = 500

Emblem 7
Type = Time
MapNum = 01
Sprite = T
Var = 2800

Level 01
Levelname = Seaside Hill
SelectHeading = Seaside Hill Zone
Act = 0
Music = SEASID
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 201
RecordAttack = true
NextLevel = 1100
LevelSelect = 1