NiGHTS mode was changed during 2.2's development to be more accurate to the source material, including things like having the chips become yellow when Bonus Time is entered. I noticed this had a similarity to the feature in Sonic Mania where the blue spheres in the special stage would start flashing yellow-orange when you reached Mach 3, and developed the below to try and capitalise on that as a teaching method for the concept of a score multiplier being in effect.
The rest of the team didn't really like how it looked so it's not available as part of the main game's special stage experience, but I made sure to leave just enough structural code in that a two-line SOC (attached in the .zip) would be capable of resurfacing it for those curious.
Enjoy!
The rest of the team didn't really like how it looked so it's not available as part of the main game's special stage experience, but I made sure to leave just enough structural code in that a two-line SOC (attached in the .zip) would be capable of resurfacing it for those curious.
Enjoy!