FREESLOT
SPR_KARD
sfx_FHKARD
S_KARDIDLE
S_KARDFOLLOW
S_KARDHURT
S_KARDLOSE
S_KARDWIN
S_KARDHITCONFIRM
S_KARDRING

STATE S_KARDIDLE
SpriteName = SPR_KARD
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_KARDIDLE

STATE S_KARDFOLLOW
SpriteName = SPR_KARD
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_KARDFOLLOW

STATE S_KARDHURT
SpriteName = SPR_KARD
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_KARDHURT

STATE S_KARDLOSE
SpriteName = SPR_KARD
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_KARDLOSE

STATE S_KARDWIN
SpriteName = SPR_KARD
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_KARDWIN

STATE S_KARDHITCONFIRM
SpriteName = SPR_KARD
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_KARDHITCONFIRM

STATE S_KARDRING
SpriteName = SPR_KARD
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_KARDRING

FOLLOWER
Name = ROUXL_KAARD
Icon = ICOFKARD
Category = SaturnStreet
HornSound = DSFHKARD
DefaultColor = blue
Mode = GROUND
Scale = 2*FRACUNIT/2
BubbleScale = 0*FRACUNIT
AtAngle = 260
Distance = 49*FRACUNIT
Height = 10*FRACUNIT
ZOffs = 30*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 3*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_KARDIDLE
FollowState = S_KARDFOLLOW
HurtState = S_KARDHURT
LoseState = S_KARDLOSE
WinState = S_KARDWIN
HitConfirmState = S_KARDHITCONFIRM
RingState = S_KARDRING
