MainCfg
Gamedata = SaturnIslandINDEV2.dat
SPStage_Start = A1
SSTAGE_START = 50
CustomVersion = Demo v1.2.0
TitleScrollSpeed = 0
NumDemos = 0
CreditsCutscene = 2

# Clear remove any vanilla configuration informatiion
Clear All

Unlockable 1
Name = RecordAttack
Objective = Beat Azure Garden Act 1
Type = RecordAttack
Height = 10
ConditionSet = 1


ConditionSet 1
Condition1 = MapBeaten A1

ConditionSet 3
Condition3 = MapBeaten Z1





Level A1
Levelname = Azure Garden
Act = 1
Keywords = AGZ1
Music = AGZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = A2
SkyNum = 2350
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Pig,Chicken,Cow

Level A2
Levelname = Azure Garden
Act = 2
Keywords = AGZ2
Music = AGZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = A3
SkyNum = 1420
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Pig,Chicken,Cow

Level A3
Levelname = Azure Garden
Act = 3
Music = BTIME
MusicPostBoss = AGZF
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = Z1
SkyNum = 20
Weather = PRECIP_STORM
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Pig,Chicken,Cow
StartRings = 10
BonusType = Boss
WarningTitle = true

Level Z1
Levelname = Sunk Sea
Act = 1
Music = SSZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = J1
SkyNum = 93
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Seal,Fish,Dove

Level 50
Levelname = SS test
Act = 0
Music = SS1
TypeOfLevel = Singleplayer,Co-op,Competition,Race,
NextLevel = 2
SkyNum = 9
RecordAttack = true
LevelSelect = 0
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Subtitle = Not final

#DO NOT

Level 51
LevelName = Toxic Plateau
Subtitle = Special Stage 2
Music = SPEC2
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 6
Grades1 = 0,35000,50000,100000,190000,300000

Level 52
LevelName = Flooded Cove
Subtitle = Special Stage 3
Music = SPEC3
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 8
Grades1 = 0,70000,90000,180000,270000,360000

Level 53
LevelName = Cavern Fortress
Subtitle = Special Stage 4
Music = SPEC4
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
Weather = 1
SkyNum = 10
Grades1 = 0,40000,60000,140000,240000,300000

Level 54
LevelName = Dusty Wasteland
Subtitle = Special Stage 5
Music = SPEC5
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 15
Grades1 = 0,35000,50000,80000,120000,150000

Level 55
LevelName = Magma Caves
Subtitle = Special Stage 6
Music = SPEC6
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 20
Grades1 = 0,30000,45000,60000,90000,110000

Level 56
LevelName = Egg Satellite
Subtitle = Special Stage 7
Music = SPEC7
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 22
Grades1 = 0,60000,70000,80000,90000,140000

Level 99
SkyNum = 2350

Level J1
Levelname = Sky Jungle
SubTitle = In Development
CutsceneNum = 1
Act = 1
Music = SJZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = TITLE
SkyNum = 9
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bear,Cat,Spider




Emblem 1
Hint = You cant miss it, It's right in front of ya
Type = Global 
Tag = 1
MapNum = A1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = Find a crumbling platorm, be sure to search high.
Type = Global 
Tag = 2
MapNum = A1
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem 3
Hint = Can anything break this floor? Does it require a hammer or a tail?
Type = Global 
Tag = 3
MapNum = A1
Sprite = A
Color = SKINCOLOR_RED

Emblem 4
Hint = Psst. Check behind the bushes.
Type = Global 
Tag = 4
MapNum = A1
Sprite = A
Color = SKINCOLOR_WHITE

Emblem 5
Hint = Behind a cracked wall there are 3 blue rocks standing, check behind them.
Type = Global 
Tag = 5
MapNum = A1
Sprite = A
Color = SKINCOLOR_PURPLE 


Emblem 6
Hint = Don't go too far, find the switch first.
Type = Global 
Tag = 1
MapNum = A2
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 7
Hint = Who could those red flowers be for and where are they leading to?
Type = Global 
Tag = 2
MapNum = A2
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem 8
Hint = Before skipping across the water... I wanna know what those rocks are hiding!
Type = Global 
Tag = 3
MapNum = A2
Sprite = A
Color = SKINCOLOR_WHITE

Emblem 9
Hint = Signpost? What Signpost? Come stop by and smell the flowers.
Type = Global 
Tag = 5
MapNum = A2
Sprite = A
Color = SKINCOLOR_EMERALD



Emblem 10
Hint = Near the sunken temple entrance, use the water to fly high.
Type = Global 
Tag = 1
MapNum = Z1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 11
Hint = Sonic can't brake that rock, but that Gargoyle sure can!
Type = Global 
Tag = 2
MapNum = Z1
Sprite = A
Color = SKINCOLOR_RED

Emblem 12
Hint = After your fun on the waterslide try searching the area before exiting the ruins.
Type = Global 
Tag = 3
MapNum = Z1
Sprite = A
Color = SKINCOLOR_YELLOW

Unlockable 2
Name = Pandora's Box
Objective = Obtain 15 Emblems 
Type = Pandora
ConditionSet = 2

ConditionSet 2
Condition2 = TotalEmblems 12

Unlockable 3
Name = Emblem Hints
Objective = Beat Azure Garden Act 1
Type = EmblemHints
Height = 50
ConditionSet = 1



Unlockable 4
Name = Sound Test
Objective = Beat Sunk Sea Act 1
Type = SoundTest
Height = 50
ConditionSet = 3
Var = 2


