MainCfg
Gamedata = SaturnIslandINDEV1.dat
SPStage_Start = A1
SSTAGE_START = 50
CustomVersion = Demo v1.0
TitleScrollSpeed = 0
NumDemos = 0

# Clear remove any vanilla configuration informatiion
Clear All

Unlockable 1
Name = RecordAttack
Objective = Complete the stage
Type = RecordAttack
Height = 10
ConditionSet = 1


ConditionSet 1
Condition1 = MapBeaten A1





Level A1
Levelname = Azure Garden 
Act = 1
Keywords = AGZ1
Music = A_1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = A2
SkyNum = 2350
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Pig,Chicken,Cow

Level A2
Levelname = Azure Garden
Act = 2
Subtitle = In development 
Keywords = AGZ2
Music = A_1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = Z1
SkyNum = 1420
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Pig,Chicken,Cow


Level Z1
Levelname = Sunk Sea
Act = 0
Music = SSZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = FF
SkyNum = 93
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Seal,Fish,Dove



Level FF
Levelname = Farland plateau
Act = 1
Subtitle = Not final
Music = F1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = TITLE
SkyNum = 20
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bear,Cat,Spider
Weather = PRECIP_RAIN



Level 50
Levelname = SS test
Act = 0
Music = SS1
TypeOfLevel = Singleplayer,Co-op,Competition,Race,
NextLevel = 2
SkyNum = 9
RecordAttack = true
LevelSelect = 0
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Subtitle = Not final

Level 99
SkyNum = 2350

Level J1
Levelname = Jello Jungle
Act = 1
Music = MP_FR2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = TITLE
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bear,Cat,Spider
Weather = PRECIP_RAIN


Emblem 1
Hint = You cant miss it, It's right in front of ya
Type = Global 
Tag = 1
MapNum = A1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = Find a crumbling platorm, be sure to search the top.
Type = Global 
Tag = 2
MapNum = A1
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem 3
Hint = Cany anything break this floor? Does it require a hammer or a tail?
Type = Global 
Tag = 3
MapNum = A1
Sprite = A
Color = SKINCOLOR_RED

Emblem 4
Hint = Psst. Check behind the bushes.
Type = Global 
Tag = 4
MapNum = A1
Sprite = A
Color = SKINCOLOR_WHITE

Emblem 5
Hint = 3 blue rocks stand, there might be something behind one of them.
Type = Global 
Tag = 5
MapNum = A1
Sprite = A
Color = SKINCOLOR_PURPLE 


Emblem 6
Hint = Don't go too far, find the switch first.
Type = Global 
Tag = 1
MapNum = A2
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 7
Hint = Who could those red flowers be for and where are they leading to?
Type = Global 
Tag = 2
MapNum = A2
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem 8
Hint = Near the sunken temple entrance, use the water to fly high.
Type = Global 
Tag = 1
MapNum = Z1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 9
Hint = It's sunk deep somewhere, find the hole its in.
Type = Global 
Tag = 2
MapNum = Z1
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem 10
Hint = Sonic can't brake that rock, but that Gargoyle sure can!
Type = Global 
Tag = 3
MapNum = Z1
Sprite = A
Color = SKINCOLOR_RED


Emblem 11
Hint = 	Sure is a risk jumping across this water fall, let's roll under there!
Type = Global 
Tag = 1
MapNum = FF
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 12
Hint = What a creepy and dark place...
Type = Global 
Tag = 2
MapNum = FF
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem 13
Hint = A rock wall only the red guy can break
Type = Global 
Tag = 3
MapNum = FF
Sprite = A
Color = SKINCOLOR_RED

Emblem 14
Hint = Somewhere in a hidden small pond
Type = Global 
Tag = 4
MapNum = FF
Sprite = A
Color = SKINCOLOR_WHITE

Emblem 15
Hint = Hey! We are not done here yet, lets bounce over there!
Type = Global 
Tag = 5
MapNum = FF
Sprite = A
Color = SKINCOLOR_PURPLE 

Unlockable 2
Name = Pandora's Box
Objective = Obtain 15 Emblems 
Type = Pandora
ConditionSet = 2

ConditionSet 2
Condition2 = TotalEmblems 15

Unlockable 3
Name = Emblem Hints
Objective = Complete the stage 
Type = EmblemHints
Height = 50
ConditionSet = 1

