MainCfg
SpStage_Start = 569
GameData = sandynightzone.dat

Clear Unlockables
Clear Emblems
Clear ExtraEmblems
Clear ConditionSets
Clear Levels

ConditionSet 1
Condition1 = PlayTime 0

ConditionSet 2
Condition1 = TotalEmblems 5

ConditionSet 3
Condition1 = MapBeaten N2

Unlockable 1
Name = Sound Test
Height = 10
Objective = Exist
Type = SoundTest
ConditionSet = 1

Unlockable 2
Name = Record Attack
Height = 20
Objective = Exist
Type = RecordAttack
ConditionSet = 1

Unlockable 3
Name = Character Already In Vanilla
Var = amy
Height = 30
Objective = Exist
Type = Skin
ConditionSet = 1
NoChecklist = true

Unlockable 4
Name = Character Already In Vanilla
Var = fang
Height = 40
Objective = Exist
Type = Skin
ConditionSet = 1
NoChecklist = true

Unlockable 5
Name = Character Already In Vanilla
NoChecklist = true
Var = metalsonic
Height = 50
Objective = Exist
Type = Skin
ConditionSet = 1
NoChecklist = true

Unlockable 6
Name = The Original
Height = 60
Objective = All Emblems
ConditionSet = 2
Type = Warp
Var = 570

Unlockable 7
Name = Pandoras Box
Objective = Beat The Original
Type = Pandora
Height = 70
ConditionSet = 3

Emblem 1
Hint = This is a hint.
Type = Global
Tag = 1
MapNum = 569
Sprite = A
Color = SKINCOLOR_COBALT
Var = 0

Emblem 2
Hint = This is a hint.
Type = Global
Tag = 2
MapNum = 569
Sprite = B
Color = SKINCOLOR_HEADLIGHT
Var = 0

Emblem 3
Hint = This is a hint.
Type = Global
Tag = 3
MapNum = 569
Sprite = F
Color = SKINCOLOR_SHAMROCK
Var = 0

Emblem 4
Type = Time
MapNum = 569
Sprite = T
Color = SKINCOLOR_GREY
Var = 30*TICRATE

Emblem 5
Type = Rings
MapNum = 569
Sprite = R
Color = SKINCOLOR_GOLD
Var = 500