Freeslot
MT_PLOW
SPR_PLOW
S_PLOW_ANIMATE

State S_PLOW_ANIMATE
SpriteName = PLOW
SpriteFrame = FF_ANIMATE|A
Next = S_PLOW_1
Var1 = 16
Var2 = 2

Object MT_PLOW
#$Name GH Purple flower
#$Sprite PLOWA0
#$Category Green Hill
MapThingNum = 4094
SpawnState = S_PLOW_ANIMATE
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1
ReactionTime = 20