Maincfg
SpStage_Start = GH
Gamedata = sa2greenhill.dat
NumDemos = 0

Clear All

Unlockable 1
Type = RecordAttack
Name = Record Attack
Height = 10
ConditionSet = 1
NoCecho = false
NoChecklist = true

Unlockable 2
Type = SoundTest
Name = Sound Test
Height = 20
ConditionSet = 1
NoCecho = false
NoChecklist = true

Unlockable 3
Type = LevelSelect
Name = Level Select
Height = 30
ConditionSet = 1
NoCecho = false
NoChecklist = true
Var = 3

Unlockable 4
Type = Pandora
Name = Pandora's box
Height = 40
ConditionSet = 2
NoCecho = false
NoChecklist = true

Unlockable 5
Type = LevelSelect
Name = Unknown Hills...
Height = 50
ConditionSet = 2
NoCecho = false
NoChecklist = true
Var = 4

ConditionSet 1
Condition1 = MapBeaten GH

ConditionSet 2
Condition1 = TotalEmblems 3

# Green Hill

Emblem 1
Type = Time
Var = 45*TICRATE
MapNum = GH
Sprite = T
Color = SKINCOLOR_GREY

Emblem 2
Type = Rings
Var = 200
MapNum = GH
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 3
Type = Score
Var = 60000
MapNum = GH
Sprite = S
Color = SKINCOLOR_GOLD

Level GH
LevelName = Green Hill
Act = 0
NoZone = true
SubTitle = Extra Stage
Keywords = GH
NextLevel = 1100
TypeOfLevel = Singleplayer,Co-op,Competition,Race
FlickyList = Bluebird,Rabbit,Chicken,Pig,Chipmunk
SkyNum = 1
Hidden = false
RecordAttack = true
NoVisitNeeded = true
LevelSelect = 3
Music = GH0
SkyboxScale = 0
WideIcon = true

Level 99
LevelName = Unknown Hills
Act = 0
NoZone = true
SubTitle = Destroy all badniks!
Keywords = UH
NextLevel = 1100
TypeOfLevel = Singleplayer,Co-op,Competition,Race
FlickyList = Bluebird,Rabbit,Chicken,Pig,Chipmunk
SkyNum = 1
Hidden = true
RecordAttack = false
NoVisitNeeded = false
LevelSelect = 4
Music = UH0
SkyboxScale = 0
WideIcon = true