Freeslot
MT_SUNF
SPR_SUNF
S_SUNF_0
S_SUNF_1
sfx_lvlup
sfx_bwarn

State S_SUNF_0
SpriteName = SUNF
SpriteFrame = A
Duration = 10
Next = S_SUNF_1

State S_SUNF_1
SpriteName = SUNF
SpriteFrame = B
Duration = 10
Next = S_SUNF_0

Object MT_SUNF
#$Name GH Sunflower
#$Sprite SUNFA0
#$Category Green Hill
MapThingNum = 4095
SpawnState = S_SUNF_0
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1
ReactionTime = 20

Sound sfx_lvlup
Singular = 1
Priority = 64
Flags = SF_X2AWAYSOUND|SF_X4AWAYSOUND|SF_X8AWAYSOUND
Caption = Yipee! :D

Sound sfx_bwarn
Singular = 0
Priority = 64
Flags = SF_X2AWAYSOUND|SF_X4AWAYSOUND|SF_X8AWAYSOUND
Caption = Aerial bombing!