addHook("PlayerThink", function(player) if not(player.mo) then return end if (player.mo.skin == "shadow") then return end if (P_IsObjectOnGround(player.mo)) and (player.mo.state == S_PLAY_RUN) and not player.powers[pw_super] --P_SpawnSkidDust(player, 13*FRACUNIT, sfx_none) local pabloo = P_SpawnMobjFromMobj(player.realmo, P_RandomRange(-10, 10) * FRACUNIT, P_RandomRange(-10, 10) * FRACUNIT, 0, MT_DUST) pabloo.momx = P_RandomRange(-4, 4)*FRACUNIT pabloo.momy = P_RandomRange(-4, 4)*FRACUNIT pabloo.momz = P_RandomRange(0, 4)*FRACUNIT pabloo.destscale = 4*FRACUNIT end end)