addHook("PlayerThink", function(player) if not(player.mo) then return end if (player.mo.skin == "shadow") then return end if (P_IsObjectOnGround(player.mo)) and (player.mo.state == S_PLAY_RUN) and not player.powers[pw_super] P_SpawnSkidDust(player, 13*FRACUNIT, sfx_none) end end)