freeslot
MT_PUNCHHITBOX
S_ELECBALL
MT_ELECBALL
SPR2_PNCH
S_RUBY_PNCH
S_RUBYFUME
MT_RUBYFUME

State S_RUBY_PNCH
SpriteName = PLAY
SpriteFrame = SPR2_PNCH|A
Duration = 2
Next = S_PLAY_STND
Action = A_Thrust
Var1 = 0
Var2 = 0

State S_ELECBALL
SpriteName = SPR_ENRG
SpriteFrame = A
Duration = 1
Next = S_ELECBALL
Action = A_Thrust
Var1 = 0
Var2 = 0

Object MT_PUNCHHITBOX
SpawnState = S_INVISIBLE
SpawnHealth = 1000
SeeState = S_INVISIBLE
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 0
Radius = 24*FRACUNIT
Height = 48*FRACUNIT
DispOffset = 0
Mass = 1000
Damage = 1
ActiveSound = sfx_None
Flags = MF_NOGRAVITY
RaiseState = S_NULL

Object MT_ELECBALL
SpawnState = S_ELECBALL
SpawnHealth = 1000
SeeState = S_ELECBALL
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_ELECBALL
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 0
Radius = 36*FRACUNIT
Height = 36*FRACUNIT
DispOffset = 0
Mass = 1000
Damage = 1
ActiveSound = sfx_None
Flags = MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY
RaiseState = S_NULL

State S_RUBYFUME
SpriteName = SPR_JETF
SpriteFrame = A
Duration = 15
Next = S_NULL
Action = A_Thrust
Var1 = 0
Var2 = 0

Object MT_RUBYFUME
SpawnState = S_RUBYFUME
SpawnHealth = 1000
SeeState = S_RUBYFUME
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 0
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
DispOffset = 0
Mass = 0
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_NOCLIPHEIGHT
RaiseState = S_NULL