
freeslot(
	"SPR_PWSH",
	"SPR_CWSH",
	"SPR_DWSH",
	"SPR_EWSH",
	"SPR_FWSH",
	"MT_NEONPORTRAIT08",
	"S_NEONPORTRAIT08A",
	"S_NEONPORTRAIT08B",
	"MT_NEONPORTRAIT15",
	"S_NEONPORTRAIT15A",
	"S_NEONPORTRAIT15B",
	"MT_NEONPORTRAIT16",
	"S_NEONPORTRAIT16A"	
)

mobjinfo[MT_NEONPORTRAIT08] = {
	doomednum = 4035,
	spawnstate = S_NEONPORTRAIT08A,
	flags = MF_SCENERY|MF_NOGRAVITY
}
states[S_NEONPORTRAIT08A] = {SPR_EWSH, A|FF_ANIMATE|FF_PAPERSPRITE|FF_ADD, 52, A_None, 26, 2, S_NEONPORTRAIT08B}
states[S_NEONPORTRAIT08B] = {SPR_FWSH, A|FF_ANIMATE|FF_PAPERSPRITE|FF_ADD, 20, A_None, 10, 2, S_NEONPORTRAIT08A}

mobjinfo[MT_NEONPORTRAIT15] = {
	doomednum = 4044,
	radius = 0,
	height = 0,
	spawnstate = S_NEONPORTRAIT15A,
	flags = MF_SCENERY|MF_NOGRAVITY
}
states[S_NEONPORTRAIT15A] = {SPR_CWSH, A|FF_ANIMATE|FF_PAPERSPRITE|FF_ADD, 52, A_None, 26, 2, S_NEONPORTRAIT15B}
states[S_NEONPORTRAIT15B] = {SPR_DWSH, A|FF_ANIMATE|FF_PAPERSPRITE|FF_ADD, 20, A_None, 10, 2, S_NEONPORTRAIT15A}

mobjinfo[MT_NEONPORTRAIT16] = {
	doomednum = 4036,
	radius = 0,
	height = 0,
	spawnstate = S_NEONPORTRAIT16A,
	flags = MF_SCENERY|MF_NOGRAVITY|MF_NOTHINK
}
states[S_NEONPORTRAIT16A] = {SPR_PWSH, A|FF_PAPERSPRITE|FF_ADD, 1, A_None, 0, 0, S_NEONPORTRAIT16A}
